- #World at war custom zombie maps tutorial create how to#
- #World at war custom zombie maps tutorial create upgrade#
- #World at war custom zombie maps tutorial create download#
#World at war custom zombie maps tutorial create download#
Subscribe to download call of duty black ops 2 zombie infection custom map. See all 12 collections some may be hidden. Battle through the heavens anime season 4įile Size. This item has been added to your Favorites. Description Discussions Comments Change Notes. Description Discussions 0 Comments 7 Change Notes. This item will only be visible in searches to you, your friends, and admins. This item will only be visible to you, admins, and anyone marked as a creator. Please see the instructions page for reasons why this item might not work within Garry's Mod. This item is incompatible with Garry's Mod. If you believe your item has been removed by mistake, please contact Steam Support. Why should the sodium borohydride be added to the vanillin in a dropwise fashion Aug 25, HelloDadHitMe.Home Discussions Workshop Market Broadcasts. Replies 1 Views Aug 25, brayan Mattoute Jul 14, 2. Replies 0 Views Aug 26, vampytwist.Īug 25, vampytwist.
#World at war custom zombie maps tutorial create upgrade#
You should upgrade or use an alternative browser. It may not display this or other websites correctly. For a better experience, please enable JavaScript in your browser before proceeding. Members Current visitors New profile posts. What's new Latest posts New profile posts Latest activity. This one doesnt have so much camos to change though since once again this is for the third person view.ġ4.Menu CabConModding. This is optional since the person holding the gun will not see this only the other players in the game, but you can do the same for the worldmodel changing all the materials that start with mtl to mtl_silver_etching, that way if your playing coop the other players will be able to see it instead of the default camo on the gun, if you dont want to do this, then open up the weapon file and on worldmodel change the worldmodel back to the default one without _upgraded. You see how the p90 camos turned into mtl_silver_etching, that means in game it will show up as the standard World at War camo. ®ºÁ®ºÁ®ºÁ®✪®✪®✪weapon_clip_empty ÈBweapon_p90_lod01 ÈCweapon_p90_lod11 €✽weapon_p90_lod21 ÿÿÿÿ mtl_silver_etching mtl_weapon_laser_sight_a mtl_silver_etching mtl_silver_etching mtl_silver_etching mtl_weapon_laser_sight_a mtl_silver_etching mtl_silver_etching mtl_silver_etching mtl_weapon_laser_sight_a mtl_silver_etching b´ Open it up, now you can change the damage and all the other stuff but the main thing you want to pay attention to is gunmodel so search for that and you should get something similar to this Paste it in the same folder and call it GUNNAME_upgraded which in my case wold be p90_upgraded.ģ. Once you have that set up go ahead and copy the weapon file for the gun you want to have upgradeable lets go with the P90 from COD4 for this tutorial. You of course need a gun already ported into the game that you ported by yourself(this tutorial will not cover that) and it needs to already be set up with the Viewmodel/Worldmodel as well as the weapon file that you put in mods/weapons/sp.Ģ. And the best part is, this does not require Maya.ġ.
#World at war custom zombie maps tutorial create how to#
Today I am going to show you guys how to add the standard world at war camo to your guns that you ported from like black ops 2/bo1/cod 4 etc since once you add a pack a punch weapon file it is by default the same camo as your non pack a punched version. *I recommend you dont use notepad for any scripting, use notepad++ or another editing program, it will make your life a lot easier*